Build Test Log - 2025.10.03
Foxtrot Engine » Devlog
The build test for October 3rd, 2025 is completed.
The following is the list of features added or improved for Foxtrot Engine.
Added Features
Spine animation rendering is now officially added.
* Basic animation rendering
* Switching skins
* Setting animation to be played.
Sprite animation can be created using a JSON file & Spritesheet
* To-do) Only JSON files created from the app "Texture Packer" are allowed. The range of JSON files should be expanded.
Actors can have others as children.
* The Actors' hierarchies can dynamically be modified using the FT Editor.
* The Actors' hierarchies are displayed with indentations.
* The child Actors' transformations are automatically updated.
The user-created behavior of Actors can be added as a derived class from FTBehavior.
* Now the users can design their Actor's behavior, controlling how built-in Components work.
* To-do) The current method for adding classes as build targets is complicated & not intuitive. This needs to be revised.
* To-do) Automatically editing a Project file to include user-defined files (.h, .cpp) in the MSBuild process.
Bugs were fixed, resulting in enhanced stability.
Codes were refactored, especially on FTResources.
* To-do) Foxtrot Engine Documentation.
Since the Foxtrot Engine is primarily built for GooCat Studio, the build process is not that intuitive for a beginner willing to use the engine.
The following is the result of today's build test, an .exe file that shows horizontal character movement built with Foxtrot Engine. (which looks quite meager...)
Stay tuned for more!
Get Foxtrot Engine
Foxtrot Engine
A game engine based on DirectX 11 for Windows, developed by GooCat Studio
Status | In development |
Category | Tool |
Author | GooCat Studio |
Tags | 2d-game-engine, 3d-game-engine, custom-engine, Game engine |
More posts
- Foxtrot Engine 2D - Week 01 Dev. LogJan 25, 2025
Leave a comment
Log in with itch.io to leave a comment.